Every time I work on a new project, something with specific shots and scenarios. I realize I need a way to explain my vision to clients, actors and crew members. Shot lists are the usual way, you’d grab a piece of paper, sketch out each shot and write down notes to remember below them. Don’t get me wrong, typical shot lists are great. However, drawing requires a lot of time and talent. I’m not a good drawer at all and there are some things CineTracer can do that drawing just can’t replicate (unless you’re really good at drawing and are willing to spend a lot of time!)
CineTracer is a pre-visualization program for filmmakers. it’s great for director of photography’s trying to get their vision across. It’s essentially a game you download from Steam and then you can build a set in a 3D sandbox space using props, actors, lights and the list goes on!
Representing lighting in CineTracer is one of the main benefits. You can create accurate scenarios, even with haze to create realistic light beams. There are even props such as c-stands to see where your lights can be set up in a set, this I really can appreciate.
One thing that stands out about CineTracer, is the camera function. You can literally choose what sensor size your camera is and lens focal length. This is really important to showcase, visually, whether the lens is wide or tight, something that isn’t as clear with sketching.
Not only this, you can set the aperture within the camera to create an accurate representation of depth. I will say that CineTracer is in active development. There are some issues and annoyances, one being that auto-save is not a thing. But it’s truly impressive for what it is.
Check out CineTracer on the official website here!
Thanks a lot for taking the time to read this blog post, it means a lot.
Lots of love,
Darshan.